In Super Smash Bros. When used, Kazooie covers Banjo with her wings as he charges toward his opponent. Like in its original appearances, Banjo and Kazooie are invincible, but not from being grabbed.
When they use up all five Gold Feathers , the move can no longer be used until they fall off the stage. Thanks in advance. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
User Info: bloodaegis User Info: paradoxworld. There are switches you got to use your wrench on that disable the red gates. Take your vehicle up this slope and over a bridge until you find the Eastern gate and the crate. Contains: High Grip Wheel x4, Tray. To the right of the shop is a steep green slope. Drive up the slope, then make a leap over the gap in the wooden bridge to reach a platform with notes and a crate.
Contains: Standard Wing x2. Head on through to find a crate. Contains: Spotlight x2. Talk to Bottles and pay him a couple of notes to get a better idea where this is.
Climb one of the towers and use the wrench-it bolt to shake a crate from one of the large blue shipment crates. Contains: Spec-O-Spy. Contains: Tow Bar x4. Contains: Balloon x6. Follow the stores to the east end of town to find a lamppost, then use this to get onto the rooftops. Make your way back to the roof of Jinjo Bingo to find a crate.
Contains: Freezeezy. Next, head back to the police station and use the tightrope wire to cross over to the tower. Pull the wrench-it bolt and enter the combination Bottles provides for the crate. Contains: Gyroscope. The following crates require the floaters upgrade to the trolley before they can be collected. Complete the Grunty battle in Act 3 of LogBox to obtain them. Get your vehicle into the water below the lighthouse to find a steep, sand beach leading up to a hidden cave with the crate inside.
Contains: Egg Turret, Balloon x6. Warp to Boggy's Gym and hover up to the small ledge with a Jiggosseum door on it, south of the docks. To hover, grab a wooden box at the dock that ISN'T the one on the metal mesh; that one has the Minjo in it, and he'll only get in the way when you're trying to hover.
Once you're up there, walk up the slanted path and make a fairly long jump to another platform by holding in the air to do a long attack. The switch to release the yellow Jinjo is here, so pull it and pick him up. You can now break the box that the Minjo is in and take him with you too if you want; the two won't fight as they ride together. Drive all the way over to Uptown, which is where the yellow Jinjo's house is, and drop him off.
Then return to the cell with the Minjo to finish the job. The lever to free him is also in the plaza, making this Jinjo the easiest for both Jinjo-related achievements.
His house will be just down the street; once he's back home, the cell will open up for a Minjo replacement. The Minjo to look for is in the opposite direction, towards Boggy's Gym. Stun him with an attack and drive him over to the cell. The Minjo is right in front of the cell, so try to knock him out first before you do anything else.
The cell switch is fortunately right next to the cell, and the blue Jinjo house lays along the stream and near the slope up to the east gate. The Banjoland Jig-o-vend has two slopes on either side of it. Drive up the one to the east and go past the laser grid to a wooden bridge. Walk to the island it leads to and pull the switch here, releasing the purple Jinjo from the cell in front of the laser grid. Pick him up and take him to his house, which is on another island near Trophy Thomas' house.
The replacement Minjo is going to be running around in front of the east gate. Vigilante Lock up a Minjo in Showdown Town.
Keeping true to his word from Banjo-Tooie , Klungo has created his own video game, which you can play at his arcade at the northern edge of town. It's pretty shabby, breaks down for no reason, and has that early-platformer difficulty to it, but the only button command is. You'll have to beat all five levels for an achievement. Since Klungo's game is considered to be pretty difficult, videos are provided for these as well.
Levels are unlocked as you collect more Jiggies. The first level is called Teh Holesss and is available immediately. It has just a handful of easy-to-time jumps, so you shouldn't have too much trouble with this one. The second level, Teh Baddiesss , introduces red spiky enemies.
You're going to have to learn how to time these jumps properly to finish this one. Sometimes, three enemies in a row will be lined up on the ground; to get over these, you need to jump at the very second you almost run into them. Teh Ssstepsss should be ready when you turn in 13 Jiggies or so.
There aren't any enemies in this stage, but the new gimmick is that there are stair-like structures to jump over. One part of the level renders Klungo completely invisible, since you're going to be so high off the screen that you won't be able to judge when you should jump.
To get past this, you'll need to memorize where Klungo usually is on the screen, jump, and then jump again to the thin pillar below.
You'll need to jump to the top of another thin pillar before the level finishes. The Previousss Bitsss unlocks at 21 Jiggies, and like the name implies, includes holesss, ssstepsss, and baddiesss. This is by far the hardest level of the five, and just takes a bit of practice.
The key to most of the jumps at ledges is to jump as one of Klungo's feet is off in the air while the other is still on the ground. The timing for jumping over enemies is almost purely based on practice. The video for this level should help at least somewhat for giving you a grasp of when to jump over certain things. Teh Bosss , the final level, is available after collecting 28 Jiggies.
All you have to do is jump over Gruntilda's fireball as soon as it appears in-game. Some people have a hard time with this test of reflexes, so if you fall into this category, you can use the pause menu to constantly freeze the game and wait for the fireball to appear so you know when to jump.
After beating all five levels, the credits will roll, you'll get a gamer pic, and this achievement will pop. The sequel to this game in the DLC is also teased at the end. Training here will cost a fair amount of Notes, but it's always going to be well worth it; get these upgrades as soon as you can to make moving around much less of a hassle. You'll only need to train once for an achievement, however. The reason for helping Jinjos out in the various Acts of the game is because they give you Jinjo Tokens for your efforts, and this is what they're used for.
Jinjo Bingo is played quite differently than American Bingo, but it's still very easy to figure out if you're not familiar with this type of setup.
Simply place any of the various colored tokens on a similarly colored spot on the board, and keep getting tokens to earn a bingo once you make a column or row of at least four of them; the smaller rows and columns won't count.
You could easily just look at the board and only help the Jinjos out to get the bare minimum amount of tokens you need, but you really may as well get as many as you can. The rewards for completing the various columns and rows are pretty great, and it never hurts to have more stuff. Besides, the Jinjo missions don't really take that long, anyway.
Jiggy Bank The Jiggy Bank is that large circular tank above the main square that you put the Jiggies you earn into. Hide ads. Music Notes Spiral Mountain. Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread. This walkthrough is the property of TrueAchievements.
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