How many splinter cell conviction levels




















Last Edited: 18 Jul pm. Was this guide helpful? YES NO. In This Wiki Guide. The adventures of Sam Fisher continue in the fifth entry of the stealth-based series.

Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Review Type. All 2, Positive 2, Negative All 2, Steam Purchasers 2, Other All Languages 2, Your Languages 1, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs.

Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting.

Read more about it in the blog post. Victor climbs into a building, but another terrorist with an RPG hits said building close to where he is standing, blowing a corner of the building and knocking Coste to the ground floor. Coste makes it into the terrorist's compound, and interrogates a guard for a keycard into the building where Fisher was being held. He made his way into the basement of the building, where Sam was being held in a cell. Coste opened the cell, and they contacted Wafford Base to send a helicopter for them, then proceeding to make their way back up and to the second story.

After a rather heated gun battle, Coste escorted Sam through the streets, narrowly avoiding a tank and meeting up with a rescue helicopter.

Both made it safely back to base. Heading to Washington, D. Sam first knocked out the power to the surrounding compound. He made his way into the security booth, to disable the security in the building, and took out the satellite antenna's on top of the roof.

He then disabled the satellite dish on the roof, and made it inside the building via an elevator into building. Inside he tracked down where Kobin was being held. Sam saves a scientist from some Black Arrow mercenaries, and who tells him about Robertson. After witnessing some more Black Arrow mercenaries murder a scientist, Sam interrogates a splinter cell for a keycard into Third Echelon Headquarters, and saved some scientists that were being held hostage. Sam interrogated Kobin, learning more about the EMPs, and more about his daughter.

He then contacted Grim to learn more from her. Sam made his way to the rooftops of the complex, where Coste contacted him to let him know he was inbound in a helicopter.

But Reed had sent another helicopter to intercept him. Reed had the chopper fire a missile at Sam, destroying the doorway behind him. Sam made his way across the roof avoiding the helicopter. Finally reaching some RPGs, he fired them at the chopper, and then sniped the pilot causing it to crash into the roof. Sam then made his way back into the building to regroup with Coste.

Sam made his way through the building to find an exit, meeting Coste halfway. They make there way to the exit before the buildings explode. Coste gives Sam data leading to the location of the EMPs, before they separate. Both Sam and Coste head to hidden missile base on the shores of the Potomac River in order to disarm the EMP missile being prepped there.

As they make there way to the base by boat, they are chased and fired upon by Black Arrow and Splinter Cells in boats and humvees on the shore. Clearing the way Sam lets Victor off, while he makes by boat to shut down generators powering the search lights of the base. Switching off the generator alerts the base.

Sam is chased back to Victor, who takes out the boats with an RPG. They make there way and disable the last few generators. Sam and Coste then make their way to the missile silo. Sam cleared the forces around the silo, and attempted to disarm the EMP. But the missile was fired. Black Arrow and Splinter Cells were already inside the white house trying to capture and kill the President. Sam made his way inside. Inside, Grim contacted him letting him know that they were almost closing in on the president in the Oval Office.

Coste also contacted him to tell him that he was inbound with his daughter. Sam ran into Grim, who shot him, to get him closer to the president. Splinter Cells enter the room and then escorted him to Reed. After a long speech, Sam got his chance, grabbing Reed, and killing the five Splinter Cells guarding him.

Sam interrogated him, and Grim killed him. His daughter walked into the Oval Office and they were finally reunited. There are five different multiplayer game modes in Conviction , each of which supports up to two players. Gameplay remains largely the same as it is in the single player campaign, but with additions such as appearance customization and cooperative moves that are unavailable to Sam as a solo operative.

The first of these modes is called Prologue, which is a cooperative campaign that takes place prior to the events of the single player campaign. Four Russian EMP weapons have been stolen and need to be retrieved before they are sold on the black market.

Together, Archer and Kestrel will embark on a mission that will require their cooperation and combined skill that will test their mettle every step of the way, and that will test their very conviction as Splinter Cells. Play the cooperative story campaign with a friend through four unique environments, taking on the roles of Third Echelon and Voron characters Archer and Kestrel.

These are the other multiplayer gametypes. With the exception of Face Off, all gametypes can be played either alone or with a partner. The Insurgency Pack is an add-on for the game. It adds four new Deniable Ops maps and new achievements.

Your mission is to eliminate all the enemies in a progressive sweep of the map. Each Zone has 10 enemies in some zones, 8 enemies Getting detected causes enemy reinforcements to arrive, increasing the difficulty. Defend an EMP generator against waves of enemies. The enemies will concentrate on destroying the EMP if you remain hidden in the shadows. Showing yourself causes the enemies to focus their attacks on you while the EMP can be repaired.

Face-Off is an Adversarial mode of spy versus spy, with enemies thrown into the mix. Earn points by killing enemies, and earn lots of points by killing the other player. Getting detected by the enemies causes your Last Known Position to be revealed to the other player. Infiltration rules apply to this mission.

Eliminate all hostiles in the mission area without being detected. Stay hidden in shadows and use stealth kills to prevent the enemy from spotting you.

This game mode must be unlocked through Uplay. See the Uplay section of this page for more information. On July 16, , it was announced that composers Kaveh Cohen and Michael Nielsen in association with music house Groove Addicts will be composing the musical score to Splinter Cell: Conviction , their first score for a videogame.



0コメント

  • 1000 / 1000